Currencies
All Star Tower Defense currencies explained — Gems, Gold, Stardust, Cash, Tokens and Candy, plus the fastest ways to earn them.
Introduction
All Star Tower Defense uses six in-game currencies, each with its own earning method and purpose. Gems are the main summoning currency for the Hero Summon, earned through story clears, codes and events. Gold is a secondary Hero Summon currency that comes from gameplay. Stardust is the premium currency for Special Summon and Dual Starhunt banners, refreshed regularly with new stardust banners. Cash is earned from kills during battle and used to upgrade units mid-fight. Tokens and Candy are event and shop currencies used for purchases in the lobby and the Emote Shop. Knowing which currency to farm and how to spend each one efficiently is central to ASTD progression. This guide breaks down every currency, the fastest ways to earn them and the smartest ways to spend them.
Currency Earning & Spending
| Currency | Primary Use | Fastest Source |
|---|---|---|
| Gems | Hero Summon pulls | Story clears + codes |
| Gold | Hero Summon pulls | Gameplay + events |
| Stardust | Special Summons | Codes + premium events |
| Cash | Battle upgrades | Kills during waves |
| Tokens | Lobby purchases | Events + shops |
| Candy | Emote Shop | Events + gameplay |
Currency Profiles
Gems
The main summoning currency — save and plan
Gold
Secondary summon currency from gameplay
Stardust
Premium currency for limited-unit banners
Cash
In-battle currency that resets every fight
Tokens
Event shop currency for lobby purchases
Candy
Emote Shop currency for cosmetic emotes
Core Mechanics
The ASTD economy is layered. Gems and Gold both fuel the Hero Summon, but Gems are the premium version — you earn them from story clears, codes and events, while Gold comes more freely from normal gameplay. Stardust is separate: it is the currency for Special Summon and Dual Starhunt banners and is far scarcer, dropping from codes and premium events. Cash is the in-battle currency earned from kills; you spend it during a wave to upgrade units, and it resets each battle. Tokens and Candy are lobby currencies for shops and the Emote Shop, earned from events and gameplay. Managing these currencies means knowing when to spend Gems on summoning versus saving for stardust banners, and when to invest battle cash in upgrades versus saving for a high-cost unit. The best farmers combine Story repeats for gems with events and codes for stardust and tokens.
Advantages
A six-currency economy gives the game depth and gives players multiple progression levers. Free-to-play players can earn every currency through play — Gems from story and codes, Stardust from events, and Tokens and Candy from gameplay. The separation between Gems and Stardust means you can plan separate savings goals instead of a single bottleneck. Cash rewards skillful in-battle management, so good players are rewarded with better upgrades during fights. Event currencies like Tokens and Candy add seasonal goals that keep the game fresh. Overall, the economy is generous enough to support a strong roster without spending real money. With a clear plan for each currency, even free-to-play players can maintain a steady flow of pulls, upgrades and shop purchases.
Challenges
The six-currency system can be confusing for new players, who may spend Gems on the wrong banner or misunderstand what Stardust is for. Stardust is the main bottleneck — it is scarce and gates access to the best limited-unit banners. Event currencies like Tokens and Candy expire or rotate with events, so unused stock can lose value when a shop closes. Cash resets every battle, so it cannot be stockpiled for later. The currency cap can also limit hoarding for some currencies. Understanding the economy takes time, and mistakes — like wasting Gems on a filler banner — set progression back significantly.
Frequently Asked Questions
What is the fastest way to earn Gems in ASTD?+
What is Stardust used for?+
How do I earn Cash during battle?+
What are Tokens and Candy used for?+
Quick Tips
Never spend Gems on a Hero Summon below the pity threshold unless a featured unit you need is live. Gems are the scarcest farmable summon currency — treat every pull as a planned investment, not a gamble. Checking the current event shop before spending prevents wasting event currencies that rotate or expire when the shop closes.
Redeem gem codes before banner events. Stacking code Gems with your story farming is the fastest way to cross the 3,600 Gem pity line when a limited banner drops. Checking the current event shop before spending prevents wasting event currencies that rotate or expire when the shop closes. Redeeming codes early gives you a lump sum that, combined with daily rewards and story clears, makes the 3,600 Gem pity target reachable in a few focused play sessions instead of weeks of grinding.
Spend Tokens and Candy before events end. Event shops rotate, and unused event currency often becomes worthless when the associated shop closes. Checking the current event shop before spending prevents wasting event currencies that rotate or expire when the shop closes. Event shops rotate frequently, and leftover Tokens or Candy usually cannot be carried into the next event, so spending them before the deadline is the only way to get value from them.
Farm Cash-efficient maps for in-battle upgrades. Maps where enemies die fast and in large numbers generate the most Cash per wave, funding stronger mid-battle upgrades. Checking the current event shop before spending prevents wasting event currencies that rotate or expire when the shop closes. Maps where enemies die fast and in large numbers produce the most Cash per wave, funding stronger mid-battle upgrades and faster clears overall.
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