Maps

Maps

All 56 All Star Tower Defense story maps explained — layouts, hill placements, difficulty tiers and the best farming maps.

56
Story Maps
2
Worlds
Namek
Best Farm

Introduction

All Star Tower Defense's Story Mode spans 56 maps based on iconic anime locations, from the easy Namek map to the hardest endgame stages. Each map has its own layout — the enemy path, the number of lanes and whether hill slots are available. Hill placements are a key strategic element: only some maps feature hills, and units placed on them receive bonus damage. Knowing a map's layout before you build your team saves you from bringing the wrong unit types. Maps also differ in difficulty: short-path maps like Namek are easy and fast to farm, while World II maps unlocked at level 100 are much harder. The Beginner Saga spans multiple early stages where ground units are recommended. This guide catalogs the map list, explains layouts and difficulty, and identifies the best maps for farming and progression.

Notable Maps Reference

MapDifficultyBest For
NamekEasyGem farming
Beginner SagaEasyEarly progression
World I EndgameMediumMid-game teams
World II MapsHardEndgame challenge

Map Profiles

S

Namek

active

The easiest story map and the best early farming spot

DifficultyEasy — weak enemies and a short, simple enemy path.
Best ForFast gem and gold farming with repeatable quick clears.
HillsMinimal hill usage — a ground-heavy team clears it comfortably.
TipRun Namek repeatedly whenever you need a steady gem income boost.
A

Beginner Saga

active

Short-path introductory maps where ground units shine

DifficultyEasy — designed to teach core placement and upgrading mechanics.
Best ForEarly progression and learning the ASTD tower defense loop.
HillsMostly flat paths where ground units are recommended.
TipUse these maps to test new units and team compositions risk-free. Test new units and team ideas here without risk. It is also a comfortable place to learn upgrade timing and placement basics.
A

World I Endgame

epic

Mid-game maps that demand balanced teams

DifficultyMedium — tougher enemies and longer paths than the early saga.
Best ForMid-game teams with mixed damage and support units.
HillsSome maps feature hills — bring a hill-capable unit to exploit them.
TipUse these maps to bench-test new evolutions before the World II jump. Bring mixed damage and support to cover tougher enemies. Use these maps to bench-test new evolutions before the World II jump.
S

World II Maps

legendary

Endgame challenge unlocked at level 100

DifficultyHard — tougher enemies, more HP and faster movement.
Best ForEndgame teams with maxed star units and strong traits.
HillsMore complex layouts that reward careful placement and hill use.
TipMax your carry before entering — World II punishes under-leveled teams. Max your strongest carry and bring a well-rounded team before entering, because World II punishes under-leveled rosters.

Core Mechanics

Each ASTD map defines a unique enemy path. Short, straight paths let enemies reach your units quickly, which speeds up clear times and makes them efficient for farming. Long, winding paths give your units more time to damage enemies but also slow down repeat clears. Hill slots are elevation points that grant placed units a damage bonus; ground units that cannot use hills should stay on the main path. Not every map has hills, so check the layout before building your team. Difficulty scales through the story — early Beginner Saga maps have weak, slow enemies, while World II maps feature tougher enemies with more HP and faster movement. Map choice also affects farming efficiency: the best farming maps combine short paths with easy enemies so you can repeat them quickly for gems and gold. The 56-map story gives a long progression arc, and knowing each map's quirks is a real competitive edge.

Advantages

A 56-map campaign offers huge variety and a long progression arc. The anime-inspired settings make every map visually distinct and fun to explore. Hill mechanics add strategic depth — maps with hills reward different team builds than flat maps, so the game stays fresh. Easy maps like Namek are excellent farming spots that let you generate gems and gold efficiently. The difficulty curve teaches you the game gradually: Beginner Saga maps introduce mechanics, while World II maps test everything you learned. For a tower defense game, map variety is what keeps hundreds of hours of play interesting. For a tower defense game, map variety is what keeps hundreds of hours of play interesting and rewarding.

Challenges

Map layouts can be frustrating when they do not match your team. Maps without hills make your hill units weaker, and maps with long winding paths slow down farming. The hardest World II maps demand specific team compositions, which can gate progression if you invested in the wrong units. Some maps are far more efficient to farm than others, so players who do not know the meta map list progress slower. With 56 maps, memorizing every layout takes time, and enemy variety means no single team clears everything. Finally, map-specific strategies are only as good as your roster — a great hill strategy fails without hill-worthy units.

Frequently Asked Questions

What is the easiest map in ASTD?+
Namek is widely considered the easiest story map and a popular early farming spot. Its short path and weak enemies make clears fast and repeatable, which is perfect for farming gems and gold. The Beginner Saga maps that precede it are also easy, making them great for learning the basics.
What are hill slots and why do they matter?+
Hill slots are elevated placement points on certain maps that grant placed units a damage bonus. Only some maps have hills, and hill units perform best on them. Before building your team for a map, check whether it has hills — if it does, bring ranged or hill-capable units to exploit the bonus damage, and keep ground units on the main path.
How do I unlock World II maps?+
Reach level 100 to unlock World II. Once you hit the cap, enter the portal south of World I's spawn. World II brings a new set of harder maps with tougher enemies and better rewards, so come prepared with a leveled team before entering. Checking the map layout in the lobby before committing your team helps you avoid bringing the wrong unit types and wasting a run.
What is the best map to farm gems?+
Namek is the best early farming map thanks to its short path and easy enemies, which make clears fast and repeatable. For higher-level players, late World I maps can offer better per-clear rewards if your team clears them quickly. The key metric is gems per hour, so pick the hardest map your team can clear fast.

Quick Tips

💡

Check hill availability before building a map team. Maps with hills reward ranged and hill-capable units with bonus damage, while flat maps favor a pure ground lineup — matching your team to the map is free power. Checking a map's hill slots and path length before picking your lineup lets you place the right unit types and farm far more efficiently.

💡

Farm Namek for gems per hour. Short-path easy maps clear fast and repeat often, giving the best gem income for the time invested. Checking a map's hill slots and path length before picking your lineup lets you place the right unit types and farm far more efficiently. Repeating the same quick map for gems per hour beats pushing into harder content you clear slowly, because the reward per minute is what actually grows your account.

💡

Do not rush into World II. The maps are much harder, so max your best units and complete World I farming routes first — entering under-leveled just wastes time and energy. Checking a map's hill slots and path length before picking your lineup lets you place the right unit types and farm far more efficiently.

💡

Learn the enemy path before placing units. A winding path gives your DPS more time to fire, but a short path means you need fast placement and upgrades — adapt your opening to the layout. Checking a map's hill slots and path length before picking your lineup lets you place the right unit types and farm far more efficiently.

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